Idle Mobster
Idle Mobster is an idle game inspired by old school mafia text based browser games.
By doing criminal activities you can increase your rank and earn money to buy businesses that gives you passive income. More functions are unlocked by increasing your xp and gaining new mafia ranks. Also, watch out so you don't get too much heat from the police, or else you may be fined pretty extensively.
Do you have what it takes to become the Capo di tutti capi?
The game also offers prestige mode which creates a permanent multiplier so every new run will be more fun.
This game was mostly made as a hobby project to learn the javascript framework, Vuejs. The scope of the game is currently not determined, but I have several functions planned:
- Organised crime with multiplayer functionality (i.e. when clicking on the OC icon you will see a lobby with online players and you assemble a team of 4(?) players to do a bank heist)
- More complex management functions for properties/businesses
- Drug dealing/smuggling
- Cities (drug prices will vary from city to city, and flying to another city can reduce heat etc)
- Domination, every city has its own map with 10 plots you can take over
- Kill function for bots
- Missions (i.e. "Kill this bot from the hitlist, rewards money")
Status | In development |
Platforms | HTML5 |
Rating | Rated 3.7 out of 5 stars (9 total ratings) |
Author | kek91 |
Tags | Clicker, Idle, mafia, upgrades |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse |
Comments
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One of the first things I saw opening the game was someone posting the entire script of the Bee movie in the in-game message board.
While hilarious I think I'll hold off on playing the game as someone might post malicious code in the message board.
It’s time for me.. To rise..!
How do you get the stars
How much xp is needed to get to the last rank 100,000,000???
Gunshop doesn't work due to typo:
TypeError: e.inventory.includes is not a function
at GameWeaponShop.vue?8c1e:1:1162
at a.Fe [as _l] (vue.runtime.esm.js:2651:18)
at a.w (GameWeaponShop.vue?8c1e:1:403)
at a.t._render (vue.runtime.esm.js:3548:22)
at a.r (vue.runtime.esm.js:4066:21)
at nr.get (vue.runtime.esm.js:4479:25)
at new nr (vue.runtime.esm.js:4468:12)
at Dn (vue.runtime.esm.js:4073:3)
at a.Er.$mount (vue.runtime.esm.js:8415:10)
at init (vue.runtime.esm.js:3118:13)
Nice game!
Mr or Mrs.Kek91 All of these ideas
- An organized crime with multiplayer functionality (i.e. when clicking on the OC icon you will see a lobby with online players and you assemble a team of 4(?) players to do a bank heist)
- More complex management functions for properties/businesses
- Drug dealing/smuggling
- Cities (drug prices will vary from city to city, and flying to another city can reduce heat, etc)
- Domination, every city has its own map with 10 plots you can take over
- Kill function for bots
- Missions (i.e. "Kill this bot from the hitlist, rewards money")
Are really good ideas you should follow through with them.
Good game so far, hope to see more of this game later on. ^_^ Keep up the goodwork, hope you are doing just fine during covid.
maybe add a bribe feature to lower heat it should be expensive but worth it if you have many properties.
Thank you, that’s a great idea. Will definitely implement this very soon :-)
Hi again, just wanted to let you know that a bribe mechanic (and much more) has been implemented as of v0.1.5! :-)
Thank you for listening! although maybe have it at different tiers of bribes like 10 heat for Stray dog and $1,000, Soldier is 30 (or 40) heat for $10,000. you lose access to lower tiers as your infamy raises or not and you might gain heat/arrested if you bribe to take 10 heat away even though you have 50 heat or more. And maybe add a chance to have been caught killing the enemy family member and you have to pay for "forgiveness" while your heat rises constantly until you pay. If you get over 100 (or whatever higher number) the police will start making attacks against you lowering your health (double if you haven't paid yet the other family yet) though to balance this your power and xp get a significant boost when you kill a family member of an enemy family again it goes by tiers by your rank and the difficulty gets higher but so do the rewards.
*edit* killing and getting caught killing still give rewards but one is free and the other you have to pay for.
Those are some very good ideas, thanks for taking your time to write it down.
I will look into everything you mention! Check back in a few days, hopefully I will have something done by then :)